using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using SlimDX;
using SlimDX.Direct3D9;

namespace TileGert
{
  /// <summary>
  /// This is a Tile used by GertTileLayer. It determines one cell in the tile grid.
  /// </summary>
  public class GertTile : GertSprite
  {
    private bool fRigid = false;

    /// <summary>
    /// Creates a new tile.
    /// </summary>
    public GertTile()
    {
    }

    /// <summary>
    /// Gets or sets a value that determines if an entity can move on this tile (false) or not (true).
    /// </summary>
    public bool Rigid
    {
      get { return fRigid; }
      set { fRigid = value; }
    }

  }
}
